03 โ Section
Procedural Rooms & Replayability
The procedural aspect of the experience is very important to us. It's what drives you to open up the experience again and see if it can offer more.
Of course we could've always easily just left it at the same 5 objects, with notes & keys having random locations and values. But if we're being honest, that would make you want to complete the game three times.
One time to see what's available, a second time to see if there's anything else available, besides randomized keys and notes. And a third time to confirm that you've seen all the content there is to see.
We do not want that. So we designed 10 room objects that randomly get selected, creating 70+ different base room layouts. Then we place decorations and key puzzle items in randomized locations, increasing the variety in rooms even more.
Additionally some of these objects you will only see after your 1/2/3rd completed room, making subsequent play sessions feel fresh.