Ceramic Speaker — Studio Series.
A study in restraint — four rendered frames became the entire campaign for a mid-century audio brand.
Cinema 4DOctaneProduct VizStill & motion
View case study I build product visualisation, game-ready assets, and spatial AR for Snapchat Spectacles — from the first render to the final frame.
A study in restraint — four rendered frames became the entire campaign for a mid-century audio brand.

Our virtual escape room Hexenfurt took 1st place at the @lens.list hackathon 🏆 One of our biggest projects this year, driven by innovation and focused on exploring new platforms and approaches to spatial gameplay and interactive design.

Independent 3D artist. Sofia. Working quietly, slowly, with a short list of clients.